Multi Texturing & lighting...

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No, I didn't, all the parameters conserning the textures on the terrain are in the functions you can see on the first post.
Also, I am using AmbientLight 30,30,30

The light is a type 1 and unique in my scene, positions & rotation are updated to simule a sun.
After a certain degree, I decrease the light colors little by little to don't have illumination on the meshs on the downside and here the problem, the additional textures on the terrain are not going to fad: neither by the light rotation/positions, neither by the light colors.

Plz help me.