I'm guessing that because it will take just 4 program loops to move the tank to this new location, that it is moving so quick that it's not noticed as the program runs, therefore, it appears to remain stationary, although in actuality it has already moved.
I would check the tank location with this:
I would check the tank location with this:
While Not KeyDown(1) MoveEntity tank1, 10,0,0 If KeyDown(32)=True Then TurnEntity camera,0,-1,0 If KeyDown(30)=True Then TurnEntity camera,0,1,0 If KeyDown(31)=True Then MoveEntity camera,0,0,-0.1 If KeyDown(17)=True Then MoveEntity camera,0,0,0.1 UpdateWorld RenderWorld Text 100,100,EntityX(tank1) Text 100,200,EntityY(tank1) Text 100,300,EntityZ(tank1) Flip Wend End