HideEntity with Animations is SLOW. Another way???

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@John, Useful information, it took me a while to sort that lot out (my Quad2 project was my "learning" project and that had all sorts of problems, incorrect locations and such. It returns the location you positioned it at, but updateworld updates them should they need it due to collisions?)

I'm not asking for positionentity to have no tweening, (i use that and consider it a feature) but perhaps an optional flag to say "Realtime position, tweening disabled for this movement".. would be just dandy.


Can't you cancel the tween, hide it, and then resume the tween?


UMm, commands to do that would be excelent :P they dont exist, else this problem wouldnt....