Drawing a non solid rect

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debugging collision rectangles in 2d, is what I did yesterday.
ya see I have this chopper that rotates and has a collision rect so the fireworks can hit it and explode somewhat accurately...

glpolygonmode(gl_back,gl_line)
DrawRect x,y,sizex,sizey
glpolygonmode(gl_back,gl_fill)



I guess the point of drawrect is to be simple. having to put the glCommands defeats the purpose.