No, but it's fairly easy to do it on your own. Or you can modify the DrawRect function.
Like this one:
That will work with your standard GLMax2D stuff. Now let the people who say that using GL functions with Max2D is a bad idea harp on me.
Like this one:
Function DrawRectHollow(X!,Y!,W!,H!) glBegin(GL_LINE_LOOP) glVertex2d(X,Y) glVertex2d(X+W,Y) glVertex2d(X+W,Y+H) glVertex2d(X,Y+H) glEnd() End Function
That will work with your standard GLMax2D stuff. Now let the people who say that using GL functions with Max2D is a bad idea harp on me.