@John, Indeed those commands are useful. I already clear collision data like that :0
Yes, hideentity is supposed to be instantaneous. I dont know why it makes the difference, but, im not using collisions with the characters and the ground, only bullet to player(doesnt happen often). Using Entityalpha n,0 works if i disable tweening.
Jfk, yeah i know, updateworld works with the animations,renderworld does just the rendering. Sorry for not being clear, im not having a problem with the animation, (but it does seem slow as in the computer gets bought to a crawl :P), only the fact that renderworld DOES tween the alpha states of each entity.
Ah well, Looks like i'll be using delta timing instead...
Cheers guys though!
Yes, hideentity is supposed to be instantaneous. I dont know why it makes the difference, but, im not using collisions with the characters and the ground, only bullet to player(doesnt happen often). Using Entityalpha n,0 works if i disable tweening.
Jfk, yeah i know, updateworld works with the animations,renderworld does just the rendering. Sorry for not being clear, im not having a problem with the animation, (but it does seem slow as in the computer gets bought to a crawl :P), only the fact that renderworld DOES tween the alpha states of each entity.
Ah well, Looks like i'll be using delta timing instead...
Cheers guys though!