HideEntity with Animations is SLOW. Another way???

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@John, Indeed those commands are useful. I already clear collision data like that :0

Yes, hideentity is supposed to be instantaneous. I dont know why it makes the difference, but, im not using collisions with the characters and the ground, only bullet to player(doesnt happen often). Using Entityalpha n,0 works if i disable tweening.

Jfk, yeah i know, updateworld works with the animations,renderworld does just the rendering. Sorry for not being clear, im not having a problem with the animation, (but it does seem slow as in the computer gets bought to a crawl :P), only the fact that renderworld DOES tween the alpha states of each entity.

Ah well, Looks like i'll be using delta timing instead...


Cheers guys though!