well, it used cubic enviroment mapping with an animated water surface. It was looking just totaly cool, but it wasn't possible to put something below the water level because it was then mirrored on the top side, as seen with the standard mirror command too.
We where searching for a solution (the submarine problem) - don't remember?
Wait a minute, I'll try to find a link...
OK, from Graphics Showcase:
http://www.blitzbasic.com/Community/posts.php?topic=43897&hl=water
We where searching for a solution (the submarine problem) - don't remember?
Wait a minute, I'll try to find a link...
OK, from Graphics Showcase:
http://www.blitzbasic.com/Community/posts.php?topic=43897&hl=water