I think its a texture [filtering] quality issue - and given this is set
in directx - there is perhaps only one solution..
Using the new commands + creating a small dx7 based dll,
you might be able to set the texture quality - but this
is assuming mark doesnt reset it at render time...+its
quite an ugly cludge...hmmm..i may try this myself :]
>>things tried in the past..
..large textures, cleartexturefilters(),
ortho projection - jst incase some weird perspective opp
may have been the source of the trouble..nothing works..
in directx - there is perhaps only one solution..
Using the new commands + creating a small dx7 based dll,
you might be able to set the texture quality - but this
is assuming mark doesnt reset it at render time...+its
quite an ugly cludge...hmmm..i may try this myself :]
>>things tried in the past..
..large textures, cleartexturefilters(),
ortho projection - jst incase some weird perspective opp
may have been the source of the trouble..nothing works..