I find maplet almost useless. It crashes all the time, you can't select objects once created and adjust them. I am not a huge fan of the subtractive method of map building, i.e. the unreal method, much prefer the quake/hl methods.
Here is what maplet really needs:
- more stability
- built support for texture placement
- the ability to seperate the faces of cubes and put different textures on each side
- the ability to set a base grid size for the texture placement
- model placement
- selection and editing of added elements
- a more traditional 4-pane 2d+3d view system(top, bottom, side, 3d)
Here is what maplet really needs:
- more stability
- built support for texture placement
- the ability to seperate the faces of cubes and put different textures on each side
- the ability to set a base grid size for the texture placement
- model placement
- selection and editing of added elements
- a more traditional 4-pane 2d+3d view system(top, bottom, side, 3d)