TformPoint VertexX(surf,i),VertexX(surf,i),VertexX(surf,i), mesh,0
and then access TformedX() etc.
http://www.blitzbasic.com/b3ddocs/command.php?name=TFormPoint&ref=3d_cat
and then access TformedX() etc.
http://www.blitzbasic.com/b3ddocs/command.php?name=TFormPoint&ref=3d_cat