hi.
Thats not the Problem.
The Structur on my normal Version. But its the Same problem.........
It runs if i work with Byte Ptr and Memcopy to a Surface Instance like :
Works good. But not the best Solution i think.
Mfg Suco
Thats not the Problem.
Type SDL_Surface Field flags:Int Field format:Byte Ptr Field w:Int, h:Int Field pitch:Short Field __unused_align_1:Short Field pixels:Byte Ptr Field offset:Int Field hwdata:Byte Ptr Field clip_rect_x:Short Field clip_rect_y:Short Field clip_rect_w:Short Field clip_rect_h:Short Field unused1:Int Field locked:Int Field map:Byte Ptr Field format_version:Int Field refcount:Int End Type
The Structur on my normal Version. But its the Same problem.........
It runs if i work with Byte Ptr and Memcopy to a Surface Instance like :
local tmp:byte ptr = SDL_SetVideoMode(..) local ScreenSurface:SDL_Surface = new SDL_Surface memcopy ScreenSurface,tmp,sizeof(ScreenSurface)
Works good. But not the best Solution i think.
Mfg Suco