you can do that now by wrapping the methods up in functions and passing in pointers to instances of the classes... but mark's tweak would make something like that much, much easier and more intuitive :)
Using COM Objects from Max
BlitzMax Forums/BlitzMax Programming/Using COM Objects from MaxThe forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.