Not only.
high frame rate -> Simple 3d models -> Simple skeletons -> simple animations
A human body is made of ,I dont know how many bones , a 3d human character max 15 - 20 .
Nobody can expect to produce realistic animations in a game unless using motion capture techniques .
Have you ever played (seen) the "SIMS" (Some milions copies sold)
is an impossible mission to produce these kind of animations?
Actually some animations can be an headache : walk, run,couch etc
but only a few ones.
The professional 3d packages , Maya etc ,have been designed for high polys models, that's why they do not fully suit game developers needs, not to mention the cost.
I do hope that HALO will accept the more than reasonable remarks of the blitz 3d members and he will complete his "unfinished masterpiece"
high frame rate -> Simple 3d models -> Simple skeletons -> simple animations
A human body is made of ,I dont know how many bones , a 3d human character max 15 - 20 .
Nobody can expect to produce realistic animations in a game unless using motion capture techniques .
Have you ever played (seen) the "SIMS" (Some milions copies sold)
is an impossible mission to produce these kind of animations?
Actually some animations can be an headache : walk, run,couch etc
but only a few ones.
The professional 3d packages , Maya etc ,have been designed for high polys models, that's why they do not fully suit game developers needs, not to mention the cost.
I do hope that HALO will accept the more than reasonable remarks of the blitz 3d members and he will complete his "unfinished masterpiece"