HideEntity with Animations is SLOW. Another way???

Blitz3D Forums/Blitz3D Programming/HideEntity with Animations is SLOW. Another way???

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

i got around my tweening problem.. i was getting some jagged movement on the renderworld

i had the frameTick do this

frameTicks = (frameElapsed / framePeriod)
if frameTicks<1 then frameTicks=1

for some reason, the frames smoothed out

as LAB[au] would say, move the item OFF the map if you can