Screenshots of another tank game to come

Miscellaneous Forums/Blitz Showcase/Screenshots of another tank game to come

Hi again, in brief (sorry for my bad english):

Features:
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- 10 maps.
- Up to 6 players in the same local or network game, each of them controlled by a bot or an human.
- Players can be layout in teams : either each player in his own team (classic deatmatch) or in groups (team deathmatch).
- Differents option will drastically change the gameplay : friendly-fire, partage damage among teammates, politic (auto team switch).
- Realistic physic : biased and backward movements when tank is hit.
- Possibility to *watch* games in progress.
- Possibility to automatically *discover* created game on your local network.
- Chat during network games.
- On server side : can kick/ban players and remove/add bots as easily as a keypress.
- On client side : automatic download of missing maps.
- Realtime switch between windowed and fullscreen display mode.
- Realtime *predator* effect on tanks sprite (when ghost bonus used).
- Switch on/off sounds and background music.
- Embedded quick help (key assignment, bonus meaning).
- All modifiable parameters saved in a config file (the next time the game is launched, all parameters are remembered).

Gameplay:
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When creating T.A.N.K.S, we tried to focus on fun gameplay ala Bomberman or alike.
The game takes place in arenas and the goal is to be the last survivor (or the only team remaining).
You can shoot other players and your bullets will bounce against walls of the arena.
Sometimes blackholes may appear on the playfield : avoid them or you will loose a life !
Mines can also appear which, upon activated, will blow out into several damaging pieces.

But, fortunately, you'll have to deal with other bonuses. Some of them have an immediate effects, some others
must me activated.

Here, you will find the complete list of available bonus:

B: Will improve future bullets:
- They will become faster.
- They will last longer.
- They will inflict more damage.

T: Will improve tank performance:
- It will become faster.
- It will spin faster.

E: Will recover tank energy to 100%

I: Will make the tank invincible for a few seconds

G: Will make the tank invisible for a few seconds (predator effect !)

P: Next fired bullet will be perpetual (no lifetime)

F: Will freeze other players for a few seconds.

M: Another tank will become doomed.
From this moment, a countdown is started.
When the countdown reaches 0, the doomed player
explodes and looses a life.

S: Will slowdown another player for a few seconds

A: Will give the 'antibonus' ill to another player.
When under this ill, all bonus taken by this player
are given to another one (from another team).

G: Will make another player blind.
When blind, the player won't see tanks of players
from other teams.

Black hole: If one falls into a black hole, he will loose a life.

Mine: Mines are innofensive until activated.
A mine is activated in one of following conditions:
- When hit by a bullet.
- When a tanks is approching too close.
- After expiration of its internal clock.

Global remarks about illness bonuses:
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Illness bonuses can be transmitted to other players if:
- An ill player hit another player : he will get rid of his ill and the just hit player will get this ill.
- A illness bonus is taken while a player is affected by this ill : the illness will be given to another player.