@John; I dont know why hide is slow, but it certainly kills framerate, even if i just have the (animated) dragons and a mesh and hide/show them.
@Neo...Dude, EntityAlpha gets tweened. Thats the whole thing....
I have it working, but i cant use twening as that will break it.....
@Neo...Dude, EntityAlpha gets tweened. Thats the whole thing....
I have it working, but i cant use twening as that will break it.....