Iron Fist Platformer Update

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I think the player should be able to move while they are kicking and punching.

Health bar should be at bottom of screen, preferably overlaid over screen because that would look better. At the top you don't notice it and you die before you realise you are low on health.

Jumping into lava pits is too unforgiving. If the player could grab onto a ledge and pull themsevles up then if they almost made it over a pit they wouldn't die, though if their feet are touching the lava they might take some damage if they don't pull themsevles up fast enough.

Needs an arrow telling you to go to the left. Also, you could have spots like Double Dragon where you can't advance until you kill all the guys.

The graphics need work. Mixing photographs and cartoon stuff rarely works well. Plus the screen is so busy it's hard to see the action. And the draw order of some stuff is weird. The tree is in front of one crate, and behind another.

A quick easy way to make your game look better would be to make all those background objects black, and drawn behind everything else. Then they will look like silhouettes. Also, make the sky darker, more saturated, more pink/orange.

There are no Easter Island heads in China. :-)

The giant plant isn't realistic. But then neither are floating platforms in the sky. :-)

Floating platforms underground are okay because they might be rocks jutting out of the wall. But above ground, you could have houses with roofs you can jump on, and two floors, and stone blocks alongside to get the player up there. Plus round poles sticking out of the ground at varying heights that the player can jump on and walk through.

Crates need to look more like something you'd find in China.

I have a sprite you can use for a powerup, that I made somewhere around 1992 and never used for anything: