Water Reflections including UnderWater Objects

Miscellaneous Forums/Blitz Showcase/Water Reflections including UnderWater Objects

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Tweening INDIRECTLY kills the framerate:

When using tweening youre forced not to use entityalpha to hide objects as that gets tweened and they fade in/out instead, so you have to use HideEntity. HideEntity/Showentity when used on Animated Entities slow, and that is what makes my framerate hit bottom. Shame :(

But after using delta time instead, the thing flew from 20-40fps up to around 200.