Tokamak Physics Thread 5

Blitz3D Forums/Blitz3D Userlibs/Tokamak Physics Thread 5

I haven't played around that much with asymmetric objects yet but I think to get for example a hammer to rotate somewhat correctly, add two boxgeometries(one for the hammerhead and one for the shaft) and calculate a boxtensor using only the hammerhead's dimensions and position the geometries so that the hammerhead is located at the center of the rigid body.