Water Reflections including UnderWater Objects

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I'll be writing a reflecto-system out of it as soon as I'm done :)

and Actually, CopyRect seems to be plenty Fast enough, with Showing/Hiding of animated entities being what kills my framerate.Above shots ran at about 200fps when i disabled timing , but frame tweening meant i had to use hide/showentity, which slowed things down, so i implemented Delta Timing instead to get i up that high.:/

I beleive in doing things like this free as it pushes blitz higher. With careful coding, the above could be done for any level,but thats alot more trickier.