Hi,
I never played B&W so I'm not sure if you mean entity or camera movement, here's a camera method, is this right?
Use LMB to drag, and cursors left/right to rotate
Tom
I never played B&W so I'm not sure if you mean entity or camera movement, here's a camera method, is this right?
Use LMB to drag, and cursors left/right to rotate
Graphics3D 800,600,32,2 piv=CreatePivot() cam=CreateCamera(piv) PositionEntity piv,0,8,0 RotateEntity cam,30,0,0 light=CreateLight() RotateEntity light,30,30,0 plane=CreatePlane() EntityColor plane,100,200,200 Dim box(200) box(1)=CreateCube() ScaleEntity box(1),Rnd(.2,.4),Rnd(1,1.5),Rnd(.2,.4) EntityColor box(1),Rand(100,255),Rand(100,255),Rand(100,255) For i=2 To 200 box(i)=CopyEntity(box(1)) ScaleEntity box(i),Rnd(.2,.4),Rnd(1,1.5),Rnd(.2,.4) EntityColor box(i),Rand(100,255),Rand(100,255),Rand(100,255) PositionEntity box(i),Rnd(-50,50),.5,Rnd(-50,50) Next While Not KeyDown(1) If MouseHit(1) Gosub moveLoop If KeyDown(203) TurnEntity piv,0,1,0 If KeyDown(205) TurnEntity piv,0,-1,0 UpdateWorld RenderWorld Flip Wend End .moveLoop ;Clicked X,Y cx#=MouseX() cy#=MouseY() ex#=EntityX#(piv,1) ez#=EntityZ#(piv,1) sens#=.025 While MouseDown(1) mx#=MouseX()-cx mz#=MouseY()-cy mx=-mx*sens mz=mz*sens If KeyDown(203) TurnEntity piv,0,1,0 If KeyDown(205) TurnEntity piv,0,-1,0 TFormVector mx,0,mz,piv,0 PositionEntity piv,ex#+TFormedX#(),8,ez#+TFormedZ#() UpdateWorld RenderWorld Flip Wend Return
Tom