It would make more sense for readability to put the Delete Player 1 after the Wend and then add an End command just to show where the program stops running.
Even though Delete Player1 is on the end at the moment, it will still run because the functions don't run unless they are called.
Finally I don't think you need to call Delete player1 as Blitz does it for you, although it is good practice. I prefer a CleanUp function that I call last, and in it I put all my Deletes.
Even though Delete Player1 is on the end at the moment, it will still run because the functions don't run unless they are called.
Finally I don't think you need to call Delete player1 as Blitz does it for you, although it is good practice. I prefer a CleanUp function that I call last, and in it I put all my Deletes.