Wow this stuff wont slow it down too much???
[Edit] big10P, I think negative scaling might cause a flipmesh type problem with all geometry.
I hope this isnt the case. I think it's probably the most efficient solution here.
[Edit] big10P, I think negative scaling might cause a flipmesh type problem with all geometry.
I hope this isnt the case. I think it's probably the most efficient solution here.