B3D export from MAX, need help plz.

Blitz3D Forums/Blitz3D Beginners Area/B3D export from MAX, need help plz.

I have modeled, rigged, and animated a character in MAX and I am using the B3D exporter from OniGirl.

When I do the export, I click the "preview" button to use the B3D viewer inside MAX and my character walks just like he should.

But when I load it in B3D v1.85 my model just sits there.

orc=LoadAnimMesh ( "./models/orc.b3d")
ExtractAnimSeq(orc,1,40)
TurnEntity orc,0,180,0
PositionEntity orc,0,0,0
Animate orc,1,1,1


Any idea why he walks in the b3dviewer in MAX but not in code?

Any help would greatly appreciated.
Scott