Good, now the mini-map display is partially working. AND there's gameplay, yay! :D
With the new battle cinematic system you're working on, I'm assuming you're moving away from the X-Com-inspired mechanics (like units stopping when they are spotted and attacked) and sticking to the Advance Wars formula (units have to be next to each other)? That's what I'm hoping to see, along with the rest of the unit models.
btw I know now that you're using nSprite heavily in this. Are the units 3D objects handled by nSprite?
With the new battle cinematic system you're working on, I'm assuming you're moving away from the X-Com-inspired mechanics (like units stopping when they are spotted and attacked) and sticking to the Advance Wars formula (units have to be next to each other)? That's what I'm hoping to see, along with the rest of the unit models.
btw I know now that you're using nSprite heavily in this. Are the units 3D objects handled by nSprite?