Thanks Angeldaniel, The pixmap returned from GrabPixmap is already specified as RGBA and the glReadpixels command it uses is also using RGBA, however the pixmap returned is always with alpha of $FF. So it seems that the backbuffer is the culprit of being RGB and not RGBA.
If I were to make my own call to bglCreateContext for getting this to work, what other steps do I need to do to get a valid window thats ready for max2d commands?
Would it be easier to just modify the BglCreatecontext command and recompile the modules, than to do my own window setup? I dont know GL that well yet and i dont want break what little compatability Max2d has already.
If I were to make my own call to bglCreateContext for getting this to work, what other steps do I need to do to get a valid window thats ready for max2d commands?
Would it be easier to just modify the BglCreatecontext command and recompile the modules, than to do my own window setup? I dont know GL that well yet and i dont want break what little compatability Max2d has already.