Rear-view mirror - camera or mirror?

Blitz3D Forums/Blitz3D Programming/Rear-view mirror - camera or mirror?

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

I think you can horizontally/vertically flip a camera render by scaling it with negative values. Scale the camera, that is, e.g. ScaleEntity mirror_cam,-1,1,1 will mirror it, I think.

[edit] Tom, I think you're right. Oh well. :/