Grey:
I have lots of games half-finished. This is just one of my latest projects.
I was working on this before I started working on the Seamless Texture Generator, but I got sidetracked. :-)
Actually, I thought it would only take me a week or two to make the app when I started. And I figured it was likely to sell pretty well, so it was worth the time.
Little did I know it would end up taking me eight weeks to finish!
I've only just gotten back to working on this game. So far I've only crated this new set of graphics. I had another version which had daytime graphics, but I wasn't happy with the daytime look. If I manage to stay focused on it, then I might be able to finish it in a couple months like the texture generator. The program should be easier to write, but the graphics and sounds will probably take up the extra time.
The reason I don't finish up one of those other projects is because they'd take more time to finish than this, and this is more likely to sell well.
My dad intends to move to Florida at the end of this year, amd I won't be going with him. So I need to either finish something that makes me enough to live off of, or I'm going to be looking for a job in the game industry soon. I'd rather work for myself and continue working with Blitz.
Anyway, I've worked it out, and I need to develop something that sells at least four copies a day. I dunno if this will do that, but it looks like my Texture Generator sure ain't.
I have lots of games half-finished. This is just one of my latest projects.
I was working on this before I started working on the Seamless Texture Generator, but I got sidetracked. :-)
Actually, I thought it would only take me a week or two to make the app when I started. And I figured it was likely to sell pretty well, so it was worth the time.
Little did I know it would end up taking me eight weeks to finish!
I've only just gotten back to working on this game. So far I've only crated this new set of graphics. I had another version which had daytime graphics, but I wasn't happy with the daytime look. If I manage to stay focused on it, then I might be able to finish it in a couple months like the texture generator. The program should be easier to write, but the graphics and sounds will probably take up the extra time.
The reason I don't finish up one of those other projects is because they'd take more time to finish than this, and this is more likely to sell well.
My dad intends to move to Florida at the end of this year, amd I won't be going with him. So I need to either finish something that makes me enough to live off of, or I'm going to be looking for a job in the game industry soon. I'd rather work for myself and continue working with Blitz.
Anyway, I've worked it out, and I need to develop something that sells at least four copies a day. I dunno if this will do that, but it looks like my Texture Generator sure ain't.