Hi
I have used both "3d Studio Max" and "Alias Maya"
For game content, there basicaly the same, you create geometry and apply a file texture.
For advanced features, Pre-Rendered content and Visual Effects I think Maya is a far better program.
For painting textures, I think everyone would agree that "Adobe Photoshop" Is hands down the best 2d paint software by far.
These all cost quite a lot of money, for most people there best choice is probibly something like "blender", its free and quite good.
If you want to persue visual arts as a carear it would pay to use the Maya PLE, and develop your skills there before puchasing the full version ($1999 US).
NOTE: It is very hard to get your assets from Maya to Blitz without a custom built plugin or third party software, .3ds is a 3dsMax format and is supported by the Blitz engine.
..
I have used both "3d Studio Max" and "Alias Maya"
For game content, there basicaly the same, you create geometry and apply a file texture.
For advanced features, Pre-Rendered content and Visual Effects I think Maya is a far better program.
For painting textures, I think everyone would agree that "Adobe Photoshop" Is hands down the best 2d paint software by far.
These all cost quite a lot of money, for most people there best choice is probibly something like "blender", its free and quite good.
If you want to persue visual arts as a carear it would pay to use the Maya PLE, and develop your skills there before puchasing the full version ($1999 US).
NOTE: It is very hard to get your assets from Maya to Blitz without a custom built plugin or third party software, .3ds is a 3dsMax format and is supported by the Blitz engine.
..