Im using maya to build up my models, and it worked quite fine until now.
First problem is sometimes in wings I see stranges faces thats shouldnt exist (linking two independent faces, it happens alot with terrains (subdivided planes)) ... I believe thats because I do something in my geometry in maya that wings doesnt like (Im not using any nurbs btw, only polygonal construction). If anyone knows how to avoid that ...
Second thing is I have a problem with a model (large model, terrain, very simple and quite low poly, only quads), the .obj from maya loads well in wings, and I can see and apply materials from there, but when i export it to .3DS, i get a corrupt 1ko file <_< ... any clues on whats wrong ?
Thanks in advance for any help ! \o/
First problem is sometimes in wings I see stranges faces thats shouldnt exist (linking two independent faces, it happens alot with terrains (subdivided planes)) ... I believe thats because I do something in my geometry in maya that wings doesnt like (Im not using any nurbs btw, only polygonal construction). If anyone knows how to avoid that ...
Second thing is I have a problem with a model (large model, terrain, very simple and quite low poly, only quads), the .obj from maya loads well in wings, and I can see and apply materials from there, but when i export it to .3DS, i get a corrupt 1ko file <_< ... any clues on whats wrong ?
Thanks in advance for any help ! \o/