OdeMax

BlitzMax Forums/BlitzMax Programming/OdeMax

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@trumpetto at a guess you're using either Linux or Mac version here, I wouldn't recommend the Linux version for now...

If you're using the Mac version have a go at recompiling the library from the ode sources and creating libodedebug.a for yourself.




I'd be really interested to hear if anyones had any luck on the mac platform...

Having some real grief with trimesh at the moment...

James Arthur has contributed some really exellent code that
enables the ode collision callback code to be done in Max!!
(NOT a easy as you'd at first think by any means!)

As soon as we figure out a neat way to package the 3d stuff
together there should be a really neat next release, but
please be patient, this might not be any time soon...

Best
Chris