I ask because I did a quick test. I tested my code using my single surface system, and I tested it using normal 2D drawing commands and the 2D commands resulted in a faster framerate.
Would it be my single surface code, or is there a certain point you can reach when adding vertices that can make the system run much slower?
Would it be my single surface code, or is there a certain point you can reach when adding vertices that can make the system run much slower?