Banks and Tokamak

Blitz3D Forums/Blitz3D Programming/Banks and Tokamak

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

I have started using Tokamak. Yippy!
But it seams to use banks alot, something I have not got into because createbank() is under-documented. So If anyone could point me to some tutorials or just explain banks better for me you have my undying gratatude. Specificly how to use them with Tokamak. For instance I found a truck rally sample by Sweeny and it uses banks to set the collision info for the terrain mesh.
TOKSIM_CreateSimulator(0,-9.0,0)
;Sets the parameters for a material. Materials can be used for different things including triangles, 
;rigid bodies, And animated bodies. (And once supported, particles)
TOKSIM_SetMaterial 0,0,.1 ;(Index%,Friction#,Restitution#)

;Sets collisions
ColBank=CreateBank(104*10)
TOKSIM_SetCInfoBank ColBank
TOKSIM_SetCollisionResponse -1,1,3 ; Impulse & Feedback originaly (-1,1,3)
TOKSIM_SetCollisionResponse -1,2,0 ; No Impulse Or Feedback -1,2,0


tex = LoadTexture("track.bmp")
Terrain = LoadMesh("track.3ds")
ScaleMesh Terrain,30.0,30.0,30.0 
RotateMesh Terrain,-90,0,0
EntityTexture terrain,tex
MakeTokCollider(Terrain)



So in this line, ColBank=CreateBank(104*10), how did he know how to set 104*10?