Basic 2D physics

BlitzPlus Forums/BlitzPlus Programming/Basic 2D physics

Well, Im wondering how I could do basic 2D physics.

Just basically collision.

For example: I shoot a bullet, the bullet hits a ball. The ball goes flying decently close to real physics in a 2D enviroment.

I tried google for some help on this, but I couldnt find anything of use.

Thanks