Yes, I meant CameraViewport.
The problem with rendering the viewport before the 2D gui is that it would draw overtop the viewports...
I'll try drawing it afterwards but before any flips. It will mean I'll have to edit BlitzUI's source code, but... ah well.
The problem with rendering the viewport before the 2D gui is that it would draw overtop the viewports...
I'll try drawing it afterwards but before any flips. It will mean I'll have to edit BlitzUI's source code, but... ah well.