Displaying a Viewport over 2D

Blitz3D Forums/Blitz3D Programming/Displaying a Viewport over 2D

Yes, I meant CameraViewport.

The problem with rendering the viewport before the 2D gui is that it would draw overtop the viewports...

I'll try drawing it afterwards but before any flips. It will mean I'll have to edit BlitzUI's source code, but... ah well.