Type Headers

BlitzMax Forums/BlitzMax Programming/Type Headers

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Could someone elaborate on what exactly is in the type header?

From what I can gather, it's four bytes, so is it, for example, just one byte for a chunk ID and then three more bytes for the contents? What's in these things?

There's probably some way to find it by going through Mark's C code, but I don't particularly feel like doing that as it's not a very pleasant thing to do.