Network - the X and Y position (fastest way)

Blitz3D Forums/Blitz3D Beginners Area/Network - the X and Y position (fastest way)

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I would suggest you not to use a number as a identifier. If you get a broken package, the client application can interpret a cifre of Y as a header of a packet.
It's a good idea to send player status every X millisecs (for example every 400 millisecs) better than sending packets non-stop all the time.