You guys are missing the point. This UV map is obviously the result of an automatic process, which has made it so weird. But the important thing is that the resulting 3D model is so impressive, that Mag wants to find what created it. Mapping a human form is extremely troublesome, and certainly doesn't work perfectly with cylindrical/spherical projections. Frankly, it doesn't matter in the slightest what the texture image looks like if the final result looks stunning.
Having said that, the one thing that does bother me about the image is the dimensions: 747x498 ...Fortunately, Blitz does convert non-square and non-power-of-two textures automatically. But a loss of quality is inevitable.
@Mag: What did this image come from? If it's from a piece of commercial software, then chances are it was made with an in-house piece of software. What format is the model itself?
Unwrap3D would not produce results like this--those standardised mapping modes all create distortion of texel density, of which there appears to be *none* in this image.
Having said that, the one thing that does bother me about the image is the dimensions: 747x498 ...Fortunately, Blitz does convert non-square and non-power-of-two textures automatically. But a loss of quality is inevitable.
@Mag: What did this image come from? If it's from a piece of commercial software, then chances are it was made with an in-house piece of software. What format is the model itself?
Unwrap3D would not produce results like this--those standardised mapping modes all create distortion of texel density, of which there appears to be *none* in this image.