Y=terrainy() ;)
Sorry mate i wont be around later to help, Just remember that your moving fireball problem is just a visual effect, its not actually happening.
now,You know how large the map you used to create the terrain is:
make your tree map the same size.
You also know how much you scaled the terrain.
So, load in the tree image, read through it, and when you find a tree
Cheers
Sorry mate i wont be around later to help, Just remember that your moving fireball problem is just a visual effect, its not actually happening.
now,You know how large the map you used to create the terrain is:
make your tree map the same size.
You also know how much you scaled the terrain.
So, load in the tree image, read through it, and when you find a tree
treex=pixelX*terrainScaleX treez=pixely*terrainScaleZ Treey=Terrainy(treex,treez); (well, i dont remember this command but this is close...)
Cheers