No, I don't have a program that turns bitmaps into polygons. I did all of these models in 3D Studio Max 6 which is pretty self-explanatory. But, I'll humor the crowd although most of you are way better at modelling than me.
For Mario:
I took a screenshot of the game using an emulator.
I used it as a background reference in the Left Viewport.
I created Line Shapes tracing over the contour of Mario's body.
I then extruded the lines to their proper depth.
For the Blocks, I just created cubes, I cropped textures from the screenshot, and mapped them to the cube
Add a light, bada bing, that's it.
For Robot Trouble:
I used a background reference from one of my old album covers, this was my own oriinal artwork.
Instead of creatining basic line shapes I worked with actually 3D shapes.
The head is a cylinder with a bend modifier.
The arm guards, leg guards, feet, fingers are Spheres, with the hemisphere set to 0.5 so, it halves the sphere.
The body was a square, converted to editable mesh, and then I adjusted the vertices to line up with the original drawing.
The buildings, car, and other objects were just extruded line shapes.
The helos were stock models.
Boxed In: #3
This is an actually depiction of where I work in Iraq.
I made a crappy reference sketch of what I wanted the scene to look like in Paint. I used it as a background reference.
Most of the scene is just cubes. To make the room, I created a cube, stretched it out into rectangular form, then added a Normal Modifier so light can shine through it so, it looks like we're inside the cube.
To make my Face I used mostly spheres, head, eyes, etc.
Mouth: Arc Shape
Hat: Sphere - squished, convert to editable poly, messed with vertices Band: A torus Top: Sphere with hemisphere 0.5
Fingers: Spheres, stretched out
Lights in the scenes were Omni with Shadows ON where I needed them. For the Backgrounds in Mario and Robot Trouble I went to Enviroment and set the background color I wanted.
In all the parts where I used basic line shapes that were not extruded I selected Renderable, so it renders them with the scene and gives them a 3D look.
I think that pretty much explains all of it.
For Mario:
I took a screenshot of the game using an emulator.
I used it as a background reference in the Left Viewport.
I created Line Shapes tracing over the contour of Mario's body.
I then extruded the lines to their proper depth.
For the Blocks, I just created cubes, I cropped textures from the screenshot, and mapped them to the cube
Add a light, bada bing, that's it.
For Robot Trouble:
I used a background reference from one of my old album covers, this was my own oriinal artwork.
Instead of creatining basic line shapes I worked with actually 3D shapes.
The head is a cylinder with a bend modifier.
The arm guards, leg guards, feet, fingers are Spheres, with the hemisphere set to 0.5 so, it halves the sphere.
The body was a square, converted to editable mesh, and then I adjusted the vertices to line up with the original drawing.
The buildings, car, and other objects were just extruded line shapes.
The helos were stock models.
Boxed In: #3
This is an actually depiction of where I work in Iraq.
I made a crappy reference sketch of what I wanted the scene to look like in Paint. I used it as a background reference.
Most of the scene is just cubes. To make the room, I created a cube, stretched it out into rectangular form, then added a Normal Modifier so light can shine through it so, it looks like we're inside the cube.
To make my Face I used mostly spheres, head, eyes, etc.
Mouth: Arc Shape
Hat: Sphere - squished, convert to editable poly, messed with vertices Band: A torus Top: Sphere with hemisphere 0.5
Fingers: Spheres, stretched out
Lights in the scenes were Omni with Shadows ON where I needed them. For the Backgrounds in Mario and Robot Trouble I went to Enviroment and set the background color I wanted.
In all the parts where I used basic line shapes that were not extruded I selected Renderable, so it renders them with the scene and gives them a 3D look.
I think that pretty much explains all of it.