See if this helps.
To answer your question,
3 vertices per triangle.
One square(quad) can uses 4 or 6 vertices ,depending on there use.Most commonly it would be 4.Made up of....
4 vertices \ 2 triangles \ 1 surface(your texture)
Graphics3D 640,480,16,2 SetBuffer BackBuffer() Camera=CreateCamera() PositionEntity camera,0,0,-5 ;Create Square with 4 vertices and 2 triangles. Mesh1=CreateMesh() surface=CreateSurface(mesh1) Vertex0=AddVertex(surface,-1,+1,0) Vertex1=AddVertex(surface,+1,+1,0) Vertex2=AddVertex(surface,+1,-1,0) Vertex3=AddVertex(surface,-1,-1,0) AddTriangle surface,vertex0,vertex1,vertex2 AddTriangle surface,vertex0,vertex2,vertex3 EntityColor Mesh1,255,0,0 ;Create Square with 6 vertices and 2 triangles. Mesh2=CreateMesh() surface=CreateSurface(mesh2) Vertex0=AddVertex(surface,-1,+1,0) Vertex1=AddVertex(surface,+1,+1,0) Vertex2=AddVertex(surface,+1,-1,0) Vertex3=AddVertex(surface,-1,+1,0) Vertex4=AddVertex(surface,+1,-1,0) Vertex5=AddVertex(surface,-1,-1,0) AddTriangle surface,vertex0,vertex1,vertex2 AddTriangle surface,vertex3,vertex4,vertex5 EntityColor Mesh2,0,255,0 ;Now move them to left & right so we can see them. PositionEntity Mesh1,-2,0,0 PositionEntity Mesh2,+2,0,0 Repeat If KeyHit(57) wire=1-wire WireFrame wire RenderWorld Text 10,10,"Press SpaceBar to See wire frame outline. Text 10,30,"Press esc to exit" Flip Until KeyHit(1) End
To answer your question,
3 vertices per triangle.
One square(quad) can uses 4 or 6 vertices ,depending on there use.Most commonly it would be 4.Made up of....
4 vertices \ 2 triangles \ 1 surface(your texture)