Speaking of PBuffers...I was at the OpenGL all-day event at this year's Game Developer Conference (GDC), and OpenGL 2.0 introduces a replacement for PBuffers, namely FrameBuffers. In addition to being easier to use, they're also much faster than PBuffers.
I wonder if BRL will update the OpenGL module to 2.0 once the OpenGL2.0 drivers are released (and stabilized). I guess there is no reason we can't do it ourselves, but it would be cool if the official OpenGL module ended up supporting 2.0. There are a lot of nice new features.
Ken
I wonder if BRL will update the OpenGL module to 2.0 once the OpenGL2.0 drivers are released (and stabilized). I guess there is no reason we can't do it ourselves, but it would be cool if the official OpenGL module ended up supporting 2.0. There are a lot of nice new features.
Ken