ok, the mappy mod is complete (i think). its pretty much a straight conversion with a few new tweaks:
a) everything is wrapped up into a class, so no global vars to worry about
b) maxmaplayers defaults to 2, but is a parameter to loadmap now
c) i added the sample functions Collision() and PPCollision() to the MappyMap class as MapCollision() and MapPPCollision()
i fixed the drawing to use images instead of pixmaps (masking works!) and its much faster. i also completed the MapFlushMem method and added that to all the examples. the ZIP has been updated and can be downloaded here. have fun everyone :) if you see any problems please let me know.
and thanks for all the replies. the active and helpful blitz community is one of major reasons i decided to get into blitz in the first place :)
a) everything is wrapped up into a class, so no global vars to worry about
b) maxmaplayers defaults to 2, but is a parameter to loadmap now
c) i added the sample functions Collision() and PPCollision() to the MappyMap class as MapCollision() and MapPPCollision()
i fixed the drawing to use images instead of pixmaps (masking works!) and its much faster. i also completed the MapFlushMem method and added that to all the examples. the ZIP has been updated and can be downloaded here. have fun everyone :) if you see any problems please let me know.
and thanks for all the replies. the active and helpful blitz community is one of major reasons i decided to get into blitz in the first place :)