@DQ,
thanks, I've tryed both the technique.
The joint solution is the one which works.
The second solution (the one in the [EDIT] section) does not work, because the 'tiny cube' will rotate too among the main model axis, so it would be affected by the same behaviour.
So far, the unique solution I've found is to use Joint. What a pity that AC3D does not have it natively - that is, I have to export the model, re-import in Milkshape, assign the joints, then export the model for Blitz.
Sometime I wonder why 3D modelling should be so complicated.
As far as I know, there's no software capable of doing all the 3D modelling tasks in a good way.
The software that does modelling is not good for joints/animation, the one for texturing is not good for modelling, the one which does a fine job with animation is not good for texturing, the other which can be used for applying joints is a nightmare at modelling,...
Sergio.
thanks, I've tryed both the technique.
The joint solution is the one which works.
The second solution (the one in the [EDIT] section) does not work, because the 'tiny cube' will rotate too among the main model axis, so it would be affected by the same behaviour.
So far, the unique solution I've found is to use Joint. What a pity that AC3D does not have it natively - that is, I have to export the model, re-import in Milkshape, assign the joints, then export the model for Blitz.
Sometime I wonder why 3D modelling should be so complicated.
As far as I know, there's no software capable of doing all the 3D modelling tasks in a good way.
The software that does modelling is not good for joints/animation, the one for texturing is not good for modelling, the one which does a fine job with animation is not good for texturing, the other which can be used for applying joints is a nightmare at modelling,...
Sergio.