90 degrees angles

Blitz3D Forums/Blitz3D Programming/90 degrees angles

I suspect he is trying to do a dice game... You know... final dice position etc... I have these for a dice I created in RHINO. I had to create an animation of a roll/toss though...

; DICE 1
If dice1=1 Then xs#=90 : ys#=0 : zs#=0 
If dice1=2 Then xs#=180 : ys#=0 : zs#=0
If dice1=3 Then xs#=0 : ys#=0 : zs#=90 
If dice1=4 Then xs#=180 : ys#=0 : zs#=90
If dice1=5 Then xs#=0 : ys#=90 : zs#=0
If dice1=6 Then xs#=270: ys#=0 : zs#=0

Probably not incredibly accurate since it was my second game ever in Blitz 3d. If that helps
RZ