Why use BMAX to code windows program when .net gives you all the funcitonality ?
If I was in Mark, I'd focus on a serious OpenGL 1.2 / 1.3 3D engine for BlitzMax.
We can then code tools in whatever language we like.
Is blitz intended for games or ? I don't like the will of BlitzPlus and BlitzMax to be a different way of doing windowed guied programs. Better VB.net C# for that, isn't it ?
Didn't intend to be polemical, just an observation.
If I was in Mark, I'd focus on a serious OpenGL 1.2 / 1.3 3D engine for BlitzMax.
We can then code tools in whatever language we like.
Is blitz intended for games or ? I don't like the will of BlitzPlus and BlitzMax to be a different way of doing windowed guied programs. Better VB.net C# for that, isn't it ?
Didn't intend to be polemical, just an observation.