Do you mean this:
If KeyDown(200)= true Then ; UP ARROW j=j+1 RotateEntity Cone,j,0,0 End If If KeyDown(208)= true Then ; DOWN ARROW j=j-1 RotateEntity Cone,j,0,0 End If If KeyDown(203)= true Then ; LEFT ARROW j=j+1 RotateEntity Cone,0,j,0 End If If KeyDown(205)= true Then ; RIGHT ARROW j=j-1 RotateEntity Cone,0,j,0 End IfIt is a sloppy hack BUT what you are really referring to are called Euler Angles... Blitz uses them to simulate rotation. Try that and see...