distorting sound

Blitz3D Forums/Blitz3D Programming/distorting sound

ok, ive trued to play just one sound by using if channelplaying and ive realised its when the microphone is moved, i get the problem. its fine if my characer stays still. Im using a large scale for ecerything and have to use a lissener falloff of 0.01. Could this be causing a problem, as i dont really know what the doppler and scale bits do (help is a bit vague)