Source code organization problems with BlitzMax

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Mark,

Thanks for the reply. I upgraded to v1.05, and now I can step into my engine code in the module tree. So I can return to using the paradigm of my engine code being a module unto itself, and the games simply importing my engine as a framework.

I think that fixes things for me. If I have any additional problems, I'll post. If anyone pushes the boundaries of complex directories, that will probably be me :-)

Thanks again,
Ken