Mark,
Thanks for the reply. I upgraded to v1.05, and now I can step into my engine code in the module tree. So I can return to using the paradigm of my engine code being a module unto itself, and the games simply importing my engine as a framework.
I think that fixes things for me. If I have any additional problems, I'll post. If anyone pushes the boundaries of complex directories, that will probably be me :-)
Thanks again,
Ken
Thanks for the reply. I upgraded to v1.05, and now I can step into my engine code in the module tree. So I can return to using the paradigm of my engine code being a module unto itself, and the games simply importing my engine as a framework.
I think that fixes things for me. If I have any additional problems, I'll post. If anyone pushes the boundaries of complex directories, that will probably be me :-)
Thanks again,
Ken