Which commands are 2D for compatability purposes?

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Okay, are any of the following commands acceptable:
Text, Print, Write?

Or will I always need to draw my game's text to the screen with sprites or polygons or something?

By "The image function," do you mean ALL commands that start with the word "Image?"

It seems to me I've seen a lot of 3D Blitz code examples that involve "ImageBlah" commands for manipulating things like textures and buffer layers. What commands should be used instead?

And finally, what is TTF? I don't see a TTF command in the Blitz online help. There is a "TFormFilter" command which counds like it basically turns off anti-aliasing, but that would be TFF not TTF.

More info. More! :)